Still Waiting

Dear Readers, my house is still in shambles, in the process of being repaired.

Thus I am still in a hotel.

Thus I am still unable to paint.

Thus the lack of posts.

I haven’t been running but one table, that hasn’t met yet but in parts for the new Adventures League adventure.

Y’all still get Tuesdays’ “A Player’s Perspective.”

But I am left still in a hotel.

And it sucks.

Of course, there was this past week, where I ran “The Haunt” for a group of old friends.

I’ve recounted that adventure numerous times, so to do so again would be superfluous.

But it was fun, and there will be a “DM Story” associated with it. It was great.

Until I get to go home, though, posts will be sporadic, unfortunately.

In other news, I plan on starting to have my “How-To DM” posts turned into podcasts by Anonymous Bosch, if I can get him available.

We’ve all been more than a little bit busy.

In any case, you all have been amazingly patient and kind, and I’ll be back on the posting schedule soon.

Until next time, Dear Readers…

TGAPP: Taming War

The scent of fire, smoke, and death surrounded the Inglorious Ingrates all around as they sat atop the walls of the Red Furn looking upon the mass of hobgoblins and goliaths summoned by the avatar of war. They had faced down several generals from the invaders in order to reduce the leadership and moral, but there was an intangible connection that somehow pushed the conquerors to continue their onslaught. The next challenge to face the weary companions was a monstrously large and bloodthirsty Vrock diving from the skies onto the wall. The demon bird struck a surprising quick slash against Arkon, but more importantly, the vrock plucked poor Sakura from the wall and dropped her over the side of the 2,000 foot hall wall. All the companions could do was watch in horror as Sakura hurtled to her demise amongst the thousands of dead already at the bottom. However, the spirit of Sakura could be laid to rest, for her cruel fate motivated the party enough to land several fatal strikes against the demon to kill it. Despite the vrock being barely cold, the Ingrates were called off to an area of rest because intelligence had been able to locate the Avatar of War, and the adventurers would need every ounce of the energy to take down the avatar and his lackeys.

Vrock

No sooner had the Ingrates finished their recuperation, they were magically transported to the top of the extremely high floating terrain, and at the center of this final battleground stood the Bride of War, two Flesh Golems, and the Avatar of War who turned out to be Arkon’s father. While the party had hardened their hearts to take on this imposing threat, they did not expect to see Avery’s doppelganger father grappled by the Avatar, and the menacing villain exclaimed, “Surrender now for him to live, but resist me and he will perish like all the rest!” Avery was able to gleam into her father’s eyes to see he was ready for the ultimate sacrifice if it meant the tyranny of war could be ended, so with gritted teeth and teary-eyes, Avery unleashed an incredibly strong wave of magic energy directed at the villains. With equally fast reactions, the party witnessed the Bride of War seemingly absorbed the spell into a warhammer that was embroidered with the iconology of Falinora. This was only one of many surprises the forces of evil had up their sleeve, for the Ingrates hit with might and magic with sometimes little to no reaction from their foes. The Bride proved to be a formidable spellcaster who was able to channel dark divine energy against the heroes to knock several members unconscious, and War possessed equally daunting raw strength that dwarfed the likes of Arkon.

Flesh Golem

Though at the cast of a die, fate seemed to turn in favor of the Ingrates one moment after the other. The flesh golems accompanying the Bride and Avatar were waylaid to give the party breathing room when dealing with the dastardly due, but by-far the most important turning point in the struggle came from the unlikely actions of the pirate bard, Idris. Seeing the immense power the warhammer gave the Bride, Idris magically enhanced his abilities, struck the weapon out of her grasps, and caught it before it tumbled to the distant earth. Exactly at the same moment as he caught the item, Idris spoke with two entities. The first entity was an angelic form bathed in blinding light and warm energy that promised to help Idris and his companions, but the other was a dark, horned form surrounded by shadows enticing the bard with power to achieve his desires. Though tempted by the selfish power, Idris embraced the angelic form, and the choice materialized in angelic wings surrounding Idris in the midst of the heated battle. The Bride was shocked and horrified by this turn of events, and Idris capitalized on the moment by smashing a resounding and radiant blow against the evil spellcaster’s temple, knocking her out.

Seeing his bride finished by the warhammer that was their one hope, War enlarged himself to the size of a war-elephant, and he began to blindingly strike out against the battered Ingrates. War almost succeeded in flinging Dacyria off the slide of the floating island, but it was the critical melee strikes of Arkon, Avery, and Idris that was able to finish the nefarious goliath. After the avatar relinquished control over the goliath ruler, Arkon was able to hear the last words of his father desperately apologizing for this mistake, and before anymore could be said, the king was succumbed to the eternal silence of death. The heroes breathed a sigh of relief as the immediate battle came to a close, but in the back of their mind, they knew the other avatars of Famine, Pestilence, and Death roamed the material plane. However, the battle-scarred Inglorious Ingrates shared the unquenchable light of hope that they would live another day to fight off their forces as well….

adventure D&D d&d stories d and d Dear Readers DM dm story dnd d n d dragons duneon master stories Dungeon Master dungeon master story dungeons dungeons & dragons Dungeons and Dragons dungeons and dragons story game game session game story game summary gaming how-to Inglorious Ingrates Ingrates miniature miniature painting mini painting minis painting painting minis podcast role playing role playing game RP rpg story tabletop game table top role playing game table top rpg tabletop rpg thank you ttrpg Tuesday Group you all are amazing

Announcement

Dear Readers, my posting schedule is kind of shot at the moment.

As I told you before, I am going through some stuff. The first floor of my house is being demolished due to the infamous hot water heater incident that destroyed all of my flooring.

That demolition and subsequent repair is currently going on, meaning that I and my family are currently displaced to a hotel.

As you can imagine, it’s difficult to do much writing, let alone miniature painting when you don’t have access to your materials.

Therefore, unfortunately, my posts will be somewhat sporadic until the work is complete.

For those of you who are Dear Subscribers, the weekly preview of the Inglorious Ingrates will still be ongoing.

Thank you for your time and patience.

Until next time, Dear Readers…

Essential Books to Play D&D For Players

Dear Readers, as many of you may know, I am a huge fan of Dungeons and Dragons. I am also, as many of you know, a fan of dndbeyond.com, the online D&D 5e toolset.

And yet, I still love the physical books. I own several.

This got me thinking: if I were advising a new player, what books would I say are absolutely necessary?

Here is my list, in order:

Player’s Handbook

This book is absolutely necessary for anyone wanting to play D&D. It contains information on character classes and abilities, not to mention the rules for generating characters, equipment lists and functionality, and more.

It also contains the rules on skill uses, combat rules, and the list for most of the spells available in the game.

Tasha’s Cauldron of Everything

It cannot be stressed on how awesome, let alone needed resource this is.

This book is where the better character generation guidelines are found. The ability to do a custom origin cannot be understated.

It contains a veritable trove of additional character subclasses, feats, and spells. It also includes a new(ish) character class called the artificer, bringing the Eberron class to being Adventurers League legal.

Absolutely worth the buy.

Xanathar’s Guide to Everything

There are a lot of helpful things in this book! In addition to many additional feats and character subclasses, it contains a good spell-list addition, with some more than helpful spells.

It also adds in a helpful list of character name suggestions, which, while the PHB has some, is lacking.

Volo’s Guide to Monsters

A lot of character race options are found in here. The aasimar, firbolg, goliath, and tabaxi, all very popular player races, are found in here.

So Dear Readers, that’s my list. What do you think? Would you add anything to your essential player list? Let me know in the comment section below.

Until next time, Dear Readers…

No Post Today

Dear Readers, I am so sorry, but I won’t have a substantial post today.

My water heater busted and my family is getting displaced to a hotel for the next 4-6 weeks (at the longest).

So today, my family is packing and preparing for an extended hotel stay.

Additionally, I am taking a short vacation next week and will be out of town Monday through Friday next week (from the 18th through the 22nd). I may have a post Friday, as I am flying home that day and will have little else to do on the plane, which will be a game summary post of me running The Haunt for a group of old friends (I’ll actually be visiting the area where Winter, from the Ingrates, lives) that previous Thursday. It’s sure to be a good time, especially as I am modifying the heck out of the adventure, making it even creepier than ever before! Gotta get that Halloween thing going…

In any case, I appreciate your time and patience as my family and I work through this adjustment period.

Thanks, and until next time, Dear Readers…

Premium Content: The Inglorious Ingrates – Episode 15 – The Prophecy

Dear Subscribers, sorry it’s late. My editor is still sick and recovering. Next week’s should go out on time.

The Ingrates have finally found something they didn’t even know they were looking for, in the Off-site Location. What will they find?

Content Warning: Gruesome depictions of torture and death; parental discretion is advised.

Subscribe to get access

Read more of this content when you subscribe today.

How-To DM: Character Backgrounds in Campaigns

Dear Readers, this is going to be an interesting post… Be forewarned.

Let’s say you build yourself a marvelous campaign. You have a wonderful campaign world in which you have woven an epic tale of triumphs and failures.

You have yourself a wonderful world waiting to be explored and a story just waiting to be told.

You have imaginative and engaging, three dimensional NPCs, and the most wonderfully complex and complicated villains, and an awesome and powerful, if not totally epic “Big Bad” to end the campaign with.

Then you have them. You know, them. The Player Characters.

Well, now what?

You All Are In A Tavern…

Isn’t that how most campaigns begin? So often it does. Why is this? Because it’s easy.

That said, I have seen so many more interesting beginnings.

But really, your campaign beginning depends on a lot of factors. Does the party already know each other? Are they strangers to one another?

How do you get them all in one place to engage them in a story?

First things first, what are their backgrounds?

Character Backgrounds

We aren’t just talking about the character creation background, like sage, or noble, or acolyte. No, we are asking some serious questions.

Who is this character? Where did they come from? Who are their family? How did they become an adventurer? Did they even want to be an adventurer?

After getting all of these details from your players, you can then start intertwining them.

Here is an example for those of you who are familiar with the Inglorious Ingrates:

The party is heading back to the capital city after having been captured and working on their way to get back to the capital city. When arriving, the wizard, who has the noble background, begins to throw her weight around at the shops. The problem is nobody remembers her and says that she had died.

She further goes on to investigate this, to a degree, with the party, while the party is dealing with other plots within the city.

I don’t want to go further into detail in case you haven’t read “A Player’s Perspective” in a while, or are behind in listening to The Ingrates podcast.

Suffice it to say, the plot device based on her background was the center of an entire chapter, detailed and full of political intrigue.

Another character, the goliath barbarian, had written in his backstory that he was on a pilgrimage after his mate died, trying to die in glorious combat, but if he survived, he would be known to his tribe as a Revenant, a warrior without equal, and with great status within his tribe.

Circumstances brought him back to his tribe only to find out his mate was somehow alive after having watched her die. The rest of that adventure was fraught with questions as to how she came to be alive and why she rejected him upon their reunion.

All the while throughout all of this, the party keeps seeing a specific symbol, a skull with a dagger behind it, that keeps popping up. This is actually the main story line.

The chapter then culminated in a big combat encounter with the main bad guy of the chapter, the embodiment of the symbol they’ve been seeing, who was in league with the wizard’s family’s sworn enemy and rival noble house. To top it off, the villain was someone the party’s goliath knew!

Conclusion

Weaving character backgrounds into your campaign can be an arduous task. It requires a lot of forethought and planning. That said, it can be extremely rewarding, keeping not only the players engaged in the storyline and invested into the storyline, but having the characters themselves be engaged and invested in the happenings of your campaign.

What do you think? Do you like campaigns where the party’s various backstories are integrated into the campaign or do you like it more when they are unrelated? Let me know in the comment section below.

Short Post: Today’s the Day!

Dear Readers, it’s finally come: the end of Chapter 1 (of 5) of the Ingrates Campaign! Of course, the Player’s Perspective comes tomorrow, and for you Premium Subscribers, the podcast preview is only up to Episode 14 as of now (we finished recording Episode 17 last week!), with Episode 15 being released to our Premium Subscribers this week (hopefully; our editor has been sick with Covid).

That said, tonight, Episode 18 is set to be the most action-packed episode to date! They finally get to take on the Chapter’s end boss, but there are surprises yet in store for them!

In other news, due to delays in filming, the Your Dork Materials project has run into delays. We have to do more filming so that we can have enough content to run the channel effectively. I know, I’m disappointed too. But you can still catch previews of our content by becoming a Premium Subscriber for only $5 per month!

Speaking of which, we sent out our prize giveaway. It took me awhile, as I had to order more stickers, but our winner will be getting a Daily DM Blog logo sticker!

Speaking of giveaways, we are just 50 subscribers away from doing our FREE T-SHIRT GIVEAWAY!

SO! If you HAVEN’T hit that subscribe button to The Blog, go ahead and do it to be in the running for a free Daily Dungeon Master Blog T-Shirt.

If you don’t want to wait, you can go here to purchase your Daily Dungeon Master Blog merchandise! All proceeds go back into The Blog to bring you better content, so thanks in advance for your support!

Lastly, I want to say how awesome Etsy is.

With the exception of the Chapter 1 BBEG for the Ingrates, I got in two of the three miniatures! I am so very excited about this. This includes the final BBEG. HE IS SO AWESOME!

If my players weren’t subscribers and readers of this blog, I’d show you.

Alas, it will have to wait until after the battle with the BBEG.

Suffice it to say that he is huge and intimidating looking, and is a more unique BBEG.

Speaking of the Ingrates, the merchandise for them can be found here. We have all sorts of stuff for them.

Hmm…what else…

Oh, I will be out of town from the 18th to the 22nd. I am running a game for some old friends (from where I used to live), and I’ll be doing a game summary post, but it won’t go up until that following Sunday the 24th.

Lastly, I found an update on the Battletech: Clan Invasion Kickstarter. Apparently, I’m in the 20% whose order has been delayed. This means that my stuff won’t arrive until sometime in the next two weeks.

That sucks.

But they are committed to getting each and every one of the remainder of us taken care of as quickly as possible, so I am hopeful. I mean, I paid a good amount of money to get my Battletech stuff. I really hope I get it soon, ya know?

Well, that’s all I have for now, but join us tomorrow for a new edition of “A Player’s Perspective” where we tell the tale of what happened last episode of the Inglorious Ingrates! And if you want to hear the shenanigans “first hand,” before we release them publicly, consider becoming a Premium Subscriber for just $5 a month.

Until next time, Dear Readers…

World Building Post: City of Red Fern

As I may have said before, Dear Readers, I’ve been having one heck of a week. My hot water heater went out couple weeks ago and all I’ve been doing since then, it seems, is dealing with contractors, restoration people, and the insurance company.

This is made getting things done here quite the challenge, to say the least.

As such, I don’t have access to the things sometimes that I wish I did in order to be able to do the posts that I want to do.

So today, let’s do a little world building. Be forewarned, though, I’ve been rereading Dune, so I’ve taken some inspiration from that source.

The City

First off, let’s make it a city, the capitol city of the nation, I’ll call Endyr.

We’ll say it has just about any amenity that a party could need, shops, a tavern, a couple of inns, etc…

Let’s start with the government.

Government

I’m planning on using Red Fern as a primary city from which the first part of my adventure will come from. To make it relatively safe, I’ll make it a monarchy, with a King and Queen, both in their 40’s. King Jalen Cantorel and Queen Alamera. They have a son, Eidar, of whom they have no memory nor are they aware the location of. More on him later.

King Jalen has been king since he was in his 20’s when his father passed away on a hunting trip with the male heads of the kingdom’s noble houses, both major and minor. There are whispers that the head of House Mogumir, Baron Daekon Mogumir, was responsible, but nothing conclusive could be proven.

Other than the monarchy, the kingdom is ruled by the noble houses, both major and minor, in the Counsel of Nobles. The head of the counsel is, of course, House Cantorel, the king’s house, with the two Houses Major, House Targana, and House Mogumir, and the Houses Minor.

House Targana is ruled by a good and just Duke Targana. He and his wife have two children, the oldest, a son, lost during a hunting trip. Allegedly went over a cliff. Remains never found, presumed dead. The other is a daughter (one of the PCs). Everyone believes her to be dead as well (we’ll get to that later as well).

Baron Mogumir is the head of is noble house. He has no children nor wife, and has chosen one of his nephews, Chiskra, to be his na-Baron, or heir to the barony. He is behind the disappearance of the Prince, as well as the Duke’s son, and is also the reason that nobody remembers the Prince or the Duke’s daughter.

As a primary antagonist in the first part of the campaign, the Baron has a lot of evil schemes, attempting to get his nephew named as the heir apparent to the throne, as neither the king, nor the duke have any heirs, being just one. Using powerful magics acquired from an unknown source, the baron had several crystals of modify memory created, to force those within it’s influence to remember things differently than reality (i.e. – the lack of heir to the throne, the existence of the duke’s daughter, etc…).

The land is split up into fiefs, each controlled by a house, be it a House Major or House Minor. When the king needs troops, he draws from the standing military as well as the house troops of each of the noble houses, with house Mogumir and House Targana each providing the vast majority of the troops.

Squabbles between the members of the Counsel of Nobles does happen, although most are shadow wars, with members of the Houses Minor sometimes taking sides for various political and social reasons, vying for power to possibly become another House Major.

Possible Adventures

There are several options when looking at the above information to create new adventures.

  1. Exposing a plot of the Baron – the baron has his hands in many a shady industry, be it poisons, slavery, smuggling, etc… Thwarting several of the plots and finding evidence to eventually bring him to justice could be a great campaign arc
  2. Naming of an Heir – with neither the crown nor the duke with any heir, the Mogumirs attempt to get the na-Baron named the heir apparent for the kingdom. Where is the prince and how did he get there? Finding the lost prince could easily be tied into the above plots with exposing the baron.
  3. Inter-house squabbles – maybe one or another of the Houses Minor (or even Major!) enlists the party to help navigate some point of political intrigue with the houses vying for power. This setup is rife with options for a campaign or series of adventures surrounding the idea of political intrigue.
  4. Attempted Assassination – the party witnesses the attempted assassination of the baron by someone saying “House Targana sends their regards!” before getting away! Who is the assassin, and does he actually work for House Targana or is this some setup job by house Mogumir or one of the Houses Minor?
  5. Where? – Where is the baron keeping all of these people that he’s made “disappear” like the prince? Maybe the prince isn’t the only one missing that the baron is responsible for. Where and how would he hide these prisoners?
  6. Why, Baron? – Why is the baron doing all of these things? Is it for his own gain alone, or is he working for someone else who has a stake in all of these things? Is the king involved and working through a proxy? If it isn’t the king, then who is directing the baron to commit these horrible crimes?

Conclusion

If you couldn’t tell, I am doing some world building from our Tuesday campaign, the Inglorious Ingrates. The Kingdom of Endyr has had some very troubling events over the last year, and it seemed that the Baron Mogumir was at the center of it all…or was he?

What are your thoughts on the Kingdom of Endyr? Do you think it’s something that you could use in your own campaign? Leave your thoughts on it in the comment section below.

Until next time, Dear Readers…

Short Post: Web Comics

Dear Readers, I have gotta say that I have a love for several webcomics.

Several of them I was exposed to via Imgur, and was later pleasantly surprised to find on Web Toon, a web comic app.

Here are a couple of my favorites that relate to D&D:

The Weekly Roll

I cannot possibly stress how hilarious this comic is. In broad terms, without spoiling anything, the comic is about a paladin with a murder hobo party.

The short story arc about him breaking his sword is easily one of the funniest arcs, especially since they produced a magic item stat block compatible with D&D.

It’s a must-read.

If there is a downside, it’s that there are only 96 of them.

https://www.webtoons.com/en/challenge/the-weekly-roll/list?title_no=358889

Edd Lai’s Stories (How to Be a Mind Reaver)

What if a mind flayer wasn’t necessarily evil? What if he was just really annoyed that people keep breaking into his dungeon? What happens if said mind flayer was almost literally tossed a young girl as a sacrifice?

These are the questions that creator Edd Lai answers!

Cthu is a very loveable mind flayer that just wants to be left in peace, while simultaneously trying to help others become better.

The only downside of this comic is the infrequency of posting, but there are 143 posts.

https://www.webtoons.com/en/challenge/edd-lais-stories-how-to-be-a-mind-reaver/list?title_no=301213

Lore of the Lair

This is a wonderful little gem, that is relatively new and only has 19 posts.

Without spoiling it, all I can say is that this is about a goblin telling the new HR psychologist how she really feels about working for the necromancer in the dungeon from which she is employed.

Enough said.

https://www.webtoons.com/en/challenge/lore-of-the-lair/list?title_no=649966

All in all, these are some of my favorites. There are other comics on webtoons of varying qualities. In addition to these two, I am a huge fan of Pixie and Brutus, as well as Litterbox Comics, and Live With Yourself.

What do you think? Are there any web comics you know of that you think I would like? Let me know in the comments section below.

Until next time, Dear Readers…

Not “A Player’s Perspective” – Dungeons and Dragons Nerds… Candy-Product Review

Fair Warning, this is going to be a short post.

So, as many of you may have seen, Nerds Candy did a partnership with Wizards of the Coast, doing D&D Nerds Candy.

If you haven’t already, you can go do a Google search for D&D Nerds candy and you’ll find the following site:

https://dnd.wizards.com/nerds

You will find a most curious thing: Wizards of the Coast and Nerds candy have done a promotional partnership!

As you can see, when buying these candies, you can go to the aforementioned website and find the link to submit your receipt in order to get a free adventure. When you have purchased seven total, you can get all seven adventures. There is a total of six adventures that are individual adventures for each of the character classes represented and a 7th adventure that is for the whole party.

I’ve read through them and looked through them, having gotten them all, and it’s actually a really neat little partnership deal. They really did a good job integrating the two products. And let’s be honest, seeing the little Nerds candy critters in D&D adventuring gear is adorable as all can be.

And there are actually two different kinds of candies that are being marketed. There are the regular Nerds candy in the larger boxes as displayed above, as well as a Nerds candy covered gummy.

They are equally delicious.

I know a lot of people gave Critical Role a lot of guff for “selling out” with the Wendy’s themed adventure that had come out, that they had run, but I think that, in this case, it was very well and, dare I say, tastefully done.

Let’s face it, aren’t all of us “nerds” in some way or another?

What do you think? Let me know in the comments section below!

Until next time, Dear Readers…

Premium Content: Inglorious Ingrates Episode 14!!!

I know, it’s been a week, but as I wrote before, there were technical difficulties. That said, here is the podcast preview.

Be forewarned, however, that there are some possible triggers within, and there is a content advisory at the beginning of this and the next two episodes.

Subscribe to get access

Read more of this content when you subscribe today.

Miniature Painting Spotlight: Pre-primed Hobgoblins…Sort Of

Readers, today we’re going to look at painting a couple of hobgoblins I’m going to be needing tomorrow for the Inglorious Ingrates.

I’m going to provide a step-by-step process on how I’m going to go about painting these miniatures. As we are going to be dealing with miniatures that are already prime, we are going to be skipping the part where we clean and Prime them, for obvious reasons.

I’m going to start with the one that I will likely need the most, the hobgoblin fighter. I am starting with this one because he is likely going to be the easier of the two to paint and, as I said, the one I will need the most in case I can’t get them finished. As I get paint on one, I’m going to skip over and work on the other.

That said, I am going to take pictures throughout and post them in such a way as to have one continuous set of pictures for each miniature.

With no further Ado let’s get started!

As you can see, I had some grand plans.

Then I started painting last night while talking to somebody. And I forgot all about my grand plans. I have all of two pictures to share with you.

So instead I’m going to step by step paint a different mini, which will end up being sort of a spoiler for the Ingrates, but I need to paint them, regardless, and they will be rightfully worried…

Meet the “Bride of WAR”:

I’m making her armor Matt Black but I plan on going over it with Gunmetal after I get everything else painted. It’s going to be a very light dry brush.

Now on to her skin.

Hair. She’s dyed it for the battle, thus the fire-engine red.

I previously said Gunmetal, but I’ve changed my mind. I’m using Citadel’s Leadbelcher. I also hit the hammerhead with Balthasar Gold.

Shading and touchups.

Lastly, belt and shading.

Since she is suffused with dark energy, I decided to use Nuln Oil, as my shader. The hammer itself is a corrupted holy weapon, so this works out perfectly.

I have the base drying right now else I’d show you. I’m using the Citadel Martian Ironearth for it to get that dried cracked earth look.

What do you think? Let me know in the comments section below.

Until next time, Dear Readers…

Late Post

So everything that has gone wrong has gone wrong, Dear Readers.

Originally, I was planning on doing a How-To post on painting miniatures. Then I realized that I still had a commission that I was behind in delivering. You know the one.

That Goliath Barbarian.

The problem is, I had started to take pictures and only five pictures in realized that I didn’t have my memory card in my camera.

Great, right?

Then I find out that there have been further technical difficulties, some cat-induced, with being able to get Episode 14 of the Inglorious Ingrates uploaded for our Premium Subscribers.

Also awesome.

**Que slow clap for the Daily Dungeon Master**

So it’s been kind of a day. That isn’t to say I’m not doing the how to, because I am. The problem is that the how to was going to be for a mini that I need tomorrow.

As this is being written, so to speak, via voice to text, I am working on painting that many and stopping to take the occasional photo.

You should be getting that post tomorrow.

Tonight, however, you are getting the photos that I do have of the Goliath Barbarian that I finally finished painting. And he is a beaut.

Gah, it makes me so mad you all missed the earlier pictures.

He turned out absolutely amazing, if I do say so myself.

What do you all think, Dear Readers? Let me know in the comment section below.

Until next time, Dear Readers…

Busy, Busy Day!

Deer Readers, even as I write this, via voice to text, I am trying to get last minute things completed!

You see, a week from today marks the beginning of my stores new season of Adventurers League, The Wild Beyond the Witchlight. And let me tell you something: I am super excited.

Remember when I told you that my favorite pre-published adventure written to this point was Waterdeep: Dragon Heist? Yeah, that adventure is now second favorite.

Obviously I can’t spoil anything at this point, especially as a number of my readers are going to be playing this game! But that said, this is going to be one heck of an adventure.

As for what I’m getting ready: that’s pretty easy. I am trying to get folders done for each of my Dungeon Masters, so that when they run the first game come this next Sunday, they will have all the tools they need at hand to be able to run the adventure at their fingertips.

I have a cheat sheet, maps, player’s guides, and log sheets. I will have some other handouts later on as they are needed, I just didn’t have the time to get all of it done and printed as well as sorted. I plan on having one hand out, which is a bunch of small cutouts, all already cut out and put into baggies for each DM.

Additionally, as it already has been released I am super excited about the inclusion of a vorpal sword and the jabberwock.

In the spirit of this adventure, I am now going to produce for you the poem of the Jabberwocky.


Jabberwocky
BY LEWIS CARROLL


’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

He took his vorpal sword in hand;
Long time the manxome foe he sought—
So rested he by the Tumtum tree
And stood awhile in thought.

And, as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One, two! One, two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

“And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
He chortled in his joy.

’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.


Until next time, Dear Readers…

Product Review: The Splintered Tree Etsy Shop – Custom Dice Box

Dear Readers, I just got in, what I feel, is the coolest gaming accessory.

My new custom dice box.

First off, notice the amazing laser etching done on the front! No, it’s not the traditional Daily Dungeon Master Blog logo (I wanted something more simplistic), but you can tell to whom who it belongs!

Next, and it cost a little more, but I got the divider inserts. Again, totally worth it; as you can see I have several sets of dice. Under the dice tower, although you can’t see it, is black velvet. I paid a little extra to get the nicer and more padded material where my dice will roll. I did this due to the heavier nature of my metal dice, hoping they won’t damage the dice box. If you remember, these are the set that I got from Dice Envy, the Ancient Relic set.

Next, notice how the dice tower fits perfectly inside of the box. This is intentional and I love it. Even more so, notice how the dice tower sits perfectly on the edge of the dice box enabling me to roll straight into the box.

Lastly, I love The binding and the staining job for the “pages”. I chose the padauk stain, which turned out gorgeously. Additionally, there is a felt bottom, so you aren’t scratching up a table or other playing surface.

Overall, it was an absolutely awesome experience from start to finish, and the person’s customer service was fabulous through and through, throughout the entire process.

I definitely recommend giving their store a look and purchasing one of their dice boxes!

Here is the link to their store:

https://www.etsy.com/listing/705383446/custom-engraved-spell-book-dice-tray-box

Until next time, Dear Readers…

P. S. – I have an awesome referral link for you all to use for that awesome Dice Envy set I bought.

Here it is.

If you do end up buying anything, I do receive a small commission.

TGAPP: Nefarious Plots Coming Undone

Hello beloved readers! I will once again be summarizing events relating to the Inglorious Ingrates in the hopes of catching you up on all the latest developments facing our favorite adventurers! So sit back and enjoy my retelling of the magical exploits…

After foiling the ambushers of the Mogumir off-site facility, the Inglorious Ingrates followed a secret passage used by the facility guards without letting their adrenaline drop, and what lay inside shed light on the Baron’s true level of depravity. For as the party made their way deep underground to the dark heart, Dacyria immediately investigated a room with several loud moans and groans coming from it, and upon entry, she witnessed over a dozen individuals magically locked and chained to the ground with a small silvery cylindrical valve inserted into each captive’s chest. The captives were gruesomely tortured by several facility guards, but for each wound inflicted, the captive would instantaneously recover. The group rushed into the room to the stop the tortures, but as the guards began feeling cornered, they began to remove the valves from four prisoners who immediately expired with the removal.

Luckily, the adventurers stopped the guards and their reinforcements from finishing off any more of the captives, but the true toll of who was lost became apparent. Among the dead captives included Dacyria’s brother, Idris’s sister, Winter’s mother, and Arkon’s older brother. Deciding that mourning would happen later, the group began to clear out the rest of the facility and set free the many other captives in the nightmarish torture prison. The Ingrates cleared the rest and free the captives, which included the lost prince of the King of Endyr, Prince Eidar, who had been tortured there for 5 years, and forgotten by way of the crystal later found on a statue outside of the King’s palace.

The Ingrates rounded up the former prisoners, gathered evidence against the Baron in these nefarious plots, and loaded everything onto carriages to head directly to Red Fern to prepare for their next confrontation with the Baron.

Once safely returned to the Targana Estate, the companions along with Duke Targana and Spymaster (who’s name nobody knows, not even the Duke he works for!) devised a surprise strike on the Baron and his forces. The Ingrates would go to the palace to confront the Baron and Na-Baron, while the Duke’s forces simultaneously attacked the crystals at the Baron’s estate and on the statue in front of the royal palace. With their plans set in motion, everyone got into positions which included the party entering the palace in elaborate regalia. Shortly after entering the main ballroom of the palace, Idris waved down the Baron and isolated the both of them while the rest of the party moved to the Na-Baron. It was only a few minutes into the party when the group noticed the Baron and Na-Baron’s faces contort in horror as they realized their carefully laid plans were being foiled, and before the Baron could react, Idris put him under the Sleep spell. However, the Na-Baron panicked and shouted for his hidden legions to attack!

Under carefully crafted magical disguises came several large and menacing ogres, cambians, and succubi who immediately began tearing into noble guests and guards with a clear goal of harming the king and queen. The Inglorious Ingrates fought a pitch battle with the horrendous monstrosities of the Mogumirs while also protecting the King and his guests, and with a stroke of luck, the Ingrates were able to slay a majority of the creatures and force the Na-Baron to surrender. As the fight came to a swift conclusion, the Duke’s forces broke into the grand ballroom, and rounded up the remainder of the Mogumirs and their forces. Seeing defeat was inevitable, the Baron seemed unfazed and almost elated stating that all was for naught, for he revealed that the nefarious forces of the Avatar of War were going to be amassing at the northern border of Denethyar to invade once Endyr is conquered. The Baron further revealed that the Avatar of War had taken over Arkon’s Father and dominated the hobgoblin king to command a combined legion of goliaths and hobgoblins to far outnumber the forces of Endyr. These claims turned out to be true for soon after the fight at the palace reports began to flood in with word of the goliaths and hobgoblins marching toward the Kingdom with siege weapons and armored legions.

Though outnumbered and lacking intelligence on the Avatar of War, the Inglorious Ingrates began preparation of defense with haste, and calling upon allegiances and allies for help in the upcoming battle. Will the Ingrates succeed or will the Kingdom of Endyr fall to the Avatar of War? Find out in the next update of the Inglorious Ingrates on the Daily Dungeon Master!

Announcement: Your Dork Materials

Dear Readers, as you may be able to tell, Anonymous Bosch and I have not been able to get the YouTube channel up and going as quickly as we had anticipated. Due to a number of scheduling conflicts and the ability to record, there have been a number of delays.

That said, here is what we have:

1) A series on Rune Quest; how to play, how to make characters, etc…

2) How to play Battletech, tactics, record sheets, etc…

3) How to paint miniatures for beginners

4) D&D and Rune Quest monster spotlight

5) Our Inglorious Ingrates

6) Our TPKs (the monthly group)

7) Some one-shots of various kinds

8) Turning our “How-To DM” posts into videos

9) Actually Turn Posts into Podcasts (my friend Kerry has bugged me about this one!)

The only issues that we have for this are getting the time and ability to record these videos.

Don’t worry though, we are going to be recording them soon. We’re just working on scripts, outlines, and everything else before we can record and it’s been a slow process.

Also of note, our newest contributor will be on vacation the next two weeks so you can expect more posts from me!

Speaking of posts, if there are any articles that you want me to write about, please let me know in the comments section below or get a hold of me via the Contact Us page.

Thanks again for reading!

Until next time, Dear Readers…

Dungeons and Dragons and the Magic the Gathering Crossover

Dear Readers, remember what I said that I would not likely make a deck from my D&D and Magic Gathering crossover cards?

Apparently, I fibbed.

As I write this, I am in a different state, visiting one of my best friends, we will call C. C and I have been friends since 2015 when we were in undergrad together. He and I bonded over the fact that we both played Magic the Gathering. His mill deck and his sliver deck our legendary. Later, I got him into playing D&D and d20 Future/Modern.

In any case, we haven’t actually seen each other since 2016, when we both graduated and ended up having to go our separate ways. He heading off to do his master’s degree and I going into the workplace. We kept in touch the other phone and video chat, talking about whatever, as well as getting together on Discord and Roll20 to play a D&D game on a monthly basis. It’s a lot of fun.

Back on topic.

Remember when I said that I bought a singular set box? I also bought a fat pack, the limited edition fat pack, another set box, and two draft booster boxes. I couldn’t help it, I opened the set box packs. But I kept them separate from the other one. You see, I had a plan.

I would have one fat pack and set box separated from the other fat pack and set box, buy the two draft booster boxes, but don’t open those. We would each open our own draft Booster box and each take one fat pack and set box, and build whatever deck(s) we could out of those cards. It is going to be glorious.

From what I have, I have a bunch of awesome cards in both sets: I have a Tiamat, Zariel, Hand and Eye of Vecna, Xanathar, multiple copies of Drizz’t Do Urden (with the Gwenevar token), Asmodeus, Icingdeath, both sword token and dragon, Orcus and the Wand of Orcus, and the Tarrasque. And that just names a few.

Sorry it came out sideways, I couldn’t get it to take a picture the other direction.

The only things that I’m going to have to read up on are how to use the class cards and how to use the dungeon cards. Those are still two cards that I am unfamiliar with how to deploy and employ. I will do a write-up of that in a little bit after C and I get to play.

Later in the Weekend

So my friend, C, and I built a couple of really good decks each. I built a black and blue deck centered around xanathar and then built another deck centered around Tiamat. He too made a Tiamat deck that played very well.

Class cards are awesome enchantments that sit in play until you pay the manager cost to level the card. Each level gives you new and different abilities or effects, like the wizard class card which gives you an unlimited hand size right off the get-go, level 2 giving you the ability to draw two cards, etc…

The dungeon mechanic is also an interesting mechanic that is really cool. It works similar to the class cards but you have to have an ability that triggers entering or progressing through a dungeon. There’s even cards, like Acererak, that require completion of a specific dungeon in order to even play the card!

Overall, I would say these cards are made for D&D players that also play or want to play Magic. It’s an enjoyable set!

Epic D&D Story: The Epic of Sameo

Dear Readers, this story, much as Eric and the Dread Gazebo, is an awesome D&D story that must be preserved. I have reprinted it here for your reading pleasure!

———————————————————————–

SAMEO

My Paladin was sitting alone in the tavern while the party was doing some disreputable thing they didn’t want me knowing about, when a peasant came in to warn everyone to hide. Scouts saw the orc army that had been alluded to during the campaign was just a few hours march. The rest of the party had no idea and were away (and were actually getting killed by being stupid and being led into an obvious trap.) My Paladin character, who has been laughed at his entire life for one thing or another, stepped up with an air of determination that would have made the most epic veteran of many wars quiver. He told the guards how to set up the defenses as he rode off to prevent this town from being destroyed in any means he could.

This orc army had been devastating the lands. Since the beginning of the campaign we have heard about their Epic level Half fiend orc Fighter specced cleric of Orc God leading the campaign on his invulnerable Vampire Fang Dragon. His army of ten thousand marched to the town to claim it for their God.https://googleads.g.doubleclick.net/pagead/ads?client=ca-pub-4624560991582456&output=html&h=360&adk=2564148521&adf=768551023&pi=t.aa~a.1251931349~i.3~rp.4&w=432&lmt=1631471071&num_ads=1&rafmt=1&armr=3&sem=mc&pwprc=6719744927&psa=1&ad_type=text_image&format=432×360&url=https%3A%2F%2Ffunnydndstories.com%2Fsameo%2F&flash=0&fwr=1&pra=3&rh=305&rw=365&rpe=1&resp_fmts=3&sfro=1&wgl=1&fa=27&uach=WyJBbmRyb2lkIiwiMTEuMC4wIiwiIiwiUGl4ZWwgM2EgWEwiLCI5My4wLjQ1NzcuNjIiLFtdLG51bGwsbnVsbCwiIl0.&tt_state=W3siaXNzdWVyT3JpZ2luIjoiaHR0cHM6Ly9hdHRlc3RhdGlvbi5hbmRyb2lkLmNvbSIsInN0YXRlIjo3fV0.&dt=1631471071052&bpp=25&bdt=2579&idt=-M&shv=r20210908&mjsv=m202109080101&ptt=9&saldr=aa&abxe=1&cookie=ID%3D04f543fac9a1601b-22c1efd300bb0057%3AT%3D1631471070%3ART%3D1631471070%3AS%3DALNI_MZ5gK3Xrfj59e_Jgty280Wwi3-w-Q&prev_fmts=0x0&nras=2&correlator=4130030574329&frm=20&pv=1&ga_vid=769629433.1631471070&ga_sid=1631471070&ga_hid=462276787&ga_fc=0&u_tz=-300&u_his=1&u_java=0&u_h=864&u_w=432&u_ah=864&u_aw=432&u_cd=24&u_nplug=0&u_nmime=0&adx=0&ady=856&biw=432&bih=736&scr_x=0&scr_y=0&eid=44747621%2C21067496%2C31062297%2C31062094&oid=3&pvsid=2525079620877387&pem=424&eae=0&fc=1408&brdim=0%2C0%2C0%2C0%2C432%2C0%2C432%2C736%2C432%2C736&vis=1&rsz=%7C%7Cs%7C&abl=NS&fu=128&bc=31&ifi=2&uci=a!2&btvi=1&fsb=1&xpc=gvm9Xnq3Qx&p=https%3A//funnydndstories.com&dtd=94

And my level seven paladin rode off to stop their reign of fear and destruction here.

I met an orc scouting party and told them to go tell their boss to surrender. Otherwise this will be the last day he sees on this Earth. They laughed, so I fought and broke their squad and won the fight against the ten of them by being smart and getting lucky.

In the meantime, the rest of the party had whipped by falling in the most obvious of traps and getting backstabbed. I so wanted to scream at them for being so stupid and warn them, but I wasn’t about to meta game.

So the DM concluded that the campaign was over. But I told him I wanted to continue, and if I died, I died, I would at least see the rest of the story be told damn it.

So there I was, at the edge of this forest, watching the orc army move past me.

I took out my bow, and fired a shot into the mass, killing something.

Then again.

And again.

Until they realized someone was killing them from the forest.

They sent in a group to find who it was. I hid from all of them, and killed anyone who found me. I continued shooting into the mass, and they sent more into the forest.https://googleads.g.doubleclick.net/pagead/ads?client=ca-pub-4624560991582456&output=html&h=360&adk=2564148521&adf=1823158918&pi=t.aa~a.1251931349~i.23~rp.4&w=432&lmt=1631471071&num_ads=1&rafmt=1&armr=3&sem=mc&pwprc=6719744927&psa=1&ad_type=text_image&format=432×360&url=https%3A%2F%2Ffunnydndstories.com%2Fsameo%2F&flash=0&fwr=1&pra=3&rh=305&rw=365&rpe=1&resp_fmts=3&sfro=1&wgl=1&fa=27&uach=WyJBbmRyb2lkIiwiMTEuMC4wIiwiIiwiUGl4ZWwgM2EgWEwiLCI5My4wLjQ1NzcuNjIiLFtdLG51bGwsbnVsbCwiIl0.&tt_state=W3siaXNzdWVyT3JpZ2luIjoiaHR0cHM6Ly9hdHRlc3RhdGlvbi5hbmRyb2lkLmNvbSIsInN0YXRlIjo3fV0.&dt=1631471071052&bpp=8&bdt=2579&idt=-M&shv=r20210908&mjsv=m202109080101&ptt=9&saldr=aa&abxe=1&cookie=ID%3D04f543fac9a1601b-22c1efd300bb0057%3AT%3D1631471070%3ART%3D1631471070%3AS%3DALNI_MZ5gK3Xrfj59e_Jgty280Wwi3-w-Q&prev_fmts=0x0%2C432x360%2C432x360&nras=4&correlator=4130030574329&frm=20&pv=1&ga_vid=769629433.1631471070&ga_sid=1631471070&ga_hid=462276787&ga_fc=0&u_tz=-300&u_his=1&u_java=0&u_h=864&u_w=432&u_ah=864&u_aw=432&u_cd=24&u_nplug=0&u_nmime=0&adx=0&ady=2512&biw=432&bih=736&scr_x=0&scr_y=0&eid=44747621%2C21067496%2C31062297%2C31062094&oid=3&pvsid=2525079620877387&pem=424&eae=0&fc=1408&brdim=0%2C0%2C0%2C0%2C432%2C0%2C432%2C736%2C432%2C736&vis=1&rsz=%7C%7Cs%7C&abl=NS&fu=128&bc=31&ifi=4&uci=a!4&btvi=3&fsb=1&xpc=wMHfaJbc1V&p=https%3A//funnydndstories.com&dtd=147

I continued this for a few more minutes, until finally I saw the vampire fang dragon in the sky flying towards the forest. He used some sort of fire breath attack for some reason and started burning down the forest.https://googleads.g.doubleclick.net/pagead/ads?client=ca-pub-4624560991582456&output=html&h=360&adk=2564148521&adf=1906838702&pi=t.aa~a.1251931349~i.25~rp.4&w=432&lmt=1631471071&num_ads=1&rafmt=1&armr=3&sem=mc&pwprc=6719744927&psa=1&ad_type=text_image&format=432×360&url=https%3A%2F%2Ffunnydndstories.com%2Fsameo%2F&flash=0&fwr=1&pra=3&rh=305&rw=365&rpe=1&resp_fmts=3&sfro=1&wgl=1&fa=27&uach=WyJBbmRyb2lkIiwiMTEuMC4wIiwiIiwiUGl4ZWwgM2EgWEwiLCI5My4wLjQ1NzcuNjIiLFtdLG51bGwsbnVsbCwiIl0.&tt_state=W3siaXNzdWVyT3JpZ2luIjoiaHR0cHM6Ly9hdHRlc3RhdGlvbi5hbmRyb2lkLmNvbSIsInN0YXRlIjo3fV0.&dt=1631471071052&bpp=9&bdt=2579&idt=-M&shv=r20210908&mjsv=m202109080101&ptt=9&saldr=aa&abxe=1&cookie=ID%3D04f543fac9a1601b-22c1efd300bb0057%3AT%3D1631471070%3ART%3D1631471070%3AS%3DALNI_MZ5gK3Xrfj59e_Jgty280Wwi3-w-Q&prev_fmts=0x0%2C432x360%2C432x360%2C432x360&nras=5&correlator=4130030574329&frm=20&pv=1&ga_vid=769629433.1631471070&ga_sid=1631471070&ga_hid=462276787&ga_fc=0&u_tz=-300&u_his=1&u_java=0&u_h=864&u_w=432&u_ah=864&u_aw=432&u_cd=24&u_nplug=0&u_nmime=0&adx=0&ady=3016&biw=432&bih=736&scr_x=0&scr_y=0&eid=44747621%2C21067496%2C31062297%2C31062094&oid=3&pvsid=2525079620877387&pem=424&eae=0&fc=1408&brdim=0%2C0%2C0%2C0%2C432%2C0%2C432%2C736%2C432%2C736&vis=1&rsz=%7C%7Cs%7C&abl=NS&fu=128&bc=31&ifi=5&uci=a!5&btvi=4&fsb=1&xpc=uesP4wE4kE&p=https%3A//funnydndstories.com&dtd=169

I took pot shots at the dragon until I pissed it off something fierce.

I ran through the cover of the forest, and searched for a fallen sturdy log, and a high Y-shaped tree bearing. I lifted the log using all of my strength to drag it onto the tree bearing. I fired flame arrows into the air to show the dragon where I was.

I mounted up as I saw it approach, and when it was close enough, I did something stupid. Compared to everything else, it really was.

I rode my warhorse up the log and jumped into the air as high as it could go and then jumped off, passing the necessary rolls to do so, and jumped on top of the dragon, grabbed the evil orc cleric’s boot, and made him fall. In the meantime, the dragon bit me, doing a lot of damage and two negative levels. My horse died from its fall. I rolled to hit, and luckily, did max damage on my called shot to its wing, tearing it out. It plummeted to the forest below, staking itself into the trees.

In its death throes it breathed an everlasting curse against me and screamed to its master to avenge it, breathing fire everywhere.

And now in the clearing, I grogged in pain and attempted to heal myself while standing and watching through hazed eyes as the Half-fiend orc approached me, giant bone tower shield and great war axe in hand. I saw orc warriors circling the area.

The Orc warlord said something in orcish and the warriors stopped, circling us.

“I hope your ancestors grieve at the knowledge of the stupidity they have sired. You will die this day, and not even in death will you escape the fate that you will face. An eternity of pain beyond your comprehension awaits you. Your soul will be forever engulfed in suffering, knowing no release.” as he heals himself and buffs himself up. “All you will find this day is death, and forever on…. only pain.”

Initiative.

I win.

But I miss. So I draw back.

Move and attack, one attack hits, and brings me down to 15%.

I slam against a tree and am brought down to 4 hit points. I pass my fort save versus massive damage.

New round, I hold off my turn until he is close enough to attack, as he comes near.

“Feel accomplished, Paladin; you made this day memorable — for myself at least. And I will make sure that there will be no one left to remember you, your name, or what you did here. That village will burn, and all within it will die. You are nothing but a stain on my blade. Nothing.”

I knew it, this was it, there was no way I was going to live through this. Not even with a crit. I was going to die. But dammit, I was going down swinging.

So he spoke my Epitaph to my own thoughts and memories, detailing everything he knew, and why he had become a paladin, and even though everyone had laughed at him, and ridiculed him, that he would save them, even if they never cared, even if no one cared, or would ever care.

He walked up to deliver the final blow. And I screamed out loud and swung…

All hope resided on this die, I wanted some memorable scar to leave him with. Up to this point, this die I had used always failed me when it mattered the most. But I kept using it for the day that for all it’s bad luck, hoping it would one day churn out unbelievable luck and count at the right time.

So I rolled to make it spin, making it last forever. and it finally came out.. . . . … …..

…….

It had rolled a 1.

I groaned and the DM laughed at me.

He told me to roll again to see how bad I fail.

I rolled again.

Another 1.

I groaned again. The DM laughed again, and told me to roll again. If I got another 1, I was dead.

I rolled and thought about how embarrassing it was going to be to die by my own hand.

… 1.

I sat there in complete pissiness and threw my die in the fucking trash as the DM laughed and consulted his book of critical failures.

He rolled his dice, referenced the book and froze.

“What, I decapitated myself didn’t I?”

He didn’t say anything.

“Well, what is it?”

He just looked up at me in a look of befuddlement and spoke words that I will never, ever, ever, ever forget.

“Player and adjacent target die.”

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What do you think, Dear Readers? Did you enjoy that story as much as I always enjoy reading it?

Let me know in the comment section below!

Not a Player’s Perspective – How-To DM: When Things Go Awry

Our normal contributor for today is bogged down with work and exams from his master’s degree. Which is fine and totally understandable.

This leaves me the ability to do another article today on something been thinking about.

What do you do when your campaign gets derailed?

We’ve all been there. You know what I’m talking about here: you expected the players to go left and they went right. The players found a clever way to kill the big bad evil guy, or BBEG, and that showdown wasn’t supposed to happen for 5 plus sessions. Or worse yet, the party was expected to rest and recuperate before they headed to the next room, but they forge on ahead only to find the boss fight!

This leaves dungeon masters with only one question: what do I do now?

The good news is that there is a solution to this problem. And I suggest that there are three easy steps that any dungeon master can take to resolve things when they go crazy sideways.

1) Take a break

Step one is always to call for a break. Take a bathroom break, go outside to your car. Do something where you can get a moment to breathe and assess the situation. Some DMS can function well under pressure and can skip this step, but most of us need a few minutes to figure out how to assess the situation and how to get things back on track. Don’t hesitate to call for a break when you need to do this.

2) Assess the situation.

This is where you take stock of what’s going on and look at your options. The town they were supposed to go is east, but they decided to go west. Could you just move the encounters to the town to the west? If the BBEG was killed too early, does he have minions who would bring him back from the dead? Would a worse enemy, maybe a minion or maybe arrival, take up the mantle and enact an even more terrible plot? If they walked into a boss fight too early, could the boss decide that they are not worth his time and that it is not a worthy encounter and simply teleport away or walk away all together?

3) When all else fails, improvise!

The ability of a dungeon master to improvise is an essential skill. Several things you can do when things like this happen. Have another enemy give a short evil villain monologue and run off. Have a stack of encounters ready just in case something unexpected happens while you can get things sorted out. Of course that’s less improvisation and more preparation, but you get what I’m talking about here. The only real advice I would say, especially if you’re deciding to make stuff up on the spot, it’s take copious amounts of notes. There was a resource that I had highlighted previously, the Dungeon Master’s book of random encounters. It has a table filled with first and Last names, tavern names, and of course a number of random encounters to have thrown in when needed. For me, this is been an invaluable tool.

Conclusion

Things don’t have to be so dire when the party decides to do something wild and unexpected or go in a different direction than you had planned. Follow these three easy steps and you should be okay. Just remember that step number one is probably the most important in getting yourself sorted when things go awry.

What do you think, Dear Readers? What do you do when things go awry and the party decides to go in strange directions? Let me know in the comment section below.

Until next time, Dear Readers…

No Post Today

Sorry, Dear Readers, but I am currently laid out from having had a medical procedure done today. Don’t worry, it was nothing big or serious, but it kind of lays me out for a day. Don’t worry, we will be back with our regularly scheduled program tomorrow with A Player’s Perspective!

Until next time, Dear Readers…

My Last Session I Got to Play

Having taken the quest from Falcon, we rested up and headed out to his hunting lodge, with him in tow.

On the way, we stopped at the potion Maker’s house to ensure that the manticore’s were not yet harassing her. They had not been, and we promised to return to assist.

When we got to the hunting lodge the place was looted and burned out.

Falcon though, wanted revenge and to get rid of the menace of the last of the orcs from the area.

Willing and able to accommodate him, we headed to the manse.

We were going to sneak up quietly until we realized that we had a cleric in armor following us around making a ton of noise.

We cautiously entered the manse, a large house situated in the middle of nowhere in the woods. We posted a guard in the form of our parties other wizard’s familiar, on the stairs to watch for enemies coming from above while we examine the lower floor for enemies.

It wasn’t long before we heard a shout to “Protect the tree!” coming from further in in orcish. I, being the one party member who speaks orc, yelled for parlay, which was partially successful. A single orc leader came out and spoke with us, but demanded that we leave. After refusing, it was obvious that he was choosing the path of violence.

We accepted.

The battle was intense and epic. The work leader cast a lightning bolt at us, dealing a good amount of damage, followed by a number of twig lights flooding out to engage. It wasn’t long before the well in the center of the courtyard we are in erupted with vine blights, and the adjacent room erupted with orcs!

With a few carefully placed spells and the hard work of our young cleric and our immense goliath barbarian, we were able to clutch the win and save the day.

After searching around the area for things of note, we look down the well where we found a tree growing, a Gulthius Tree; an evil thing that is said to be the result of a vampire dying.

We burned the tree to senders, and then went into the well with a pickaxe to upend the roots, burning them as well. And thus ended the threat of the orcs in the manse.

We did end up exploring the rest of the house, finding a few magical trinkets, like a staff that makes bird calls and a cloak that billows on its own. We even found and faced a couple of stirges. Having cleared the manse of enemies, we returned to Falcon to tell him the good news, at which point we received the boots of elvenkind he promised as a reward.

After doing some thinking, we realized that the orcs, who hailed from the mountains, had been displaced by something. Remembering that we were there to fight off a dragon, we put two and two together and realize that this white dragon from whom we were defending the town against, was likely roasting near Icespire Peak.

We resolved to rest and take the fight to the dragon the following morning.

What do you think, Dear Readers? Do you think our band of intrepid heroes have the ability to save the town of Phandalin from this nasty white dragon? Only time will tell, as unfortunately, I will not be in attendance next week. I will be out of town again, a birthday trip for my wife. Posting likely won’t be affected.

Premium Content: Inglorious Ingrates – Episode 13

The Ingrates are in for it now, as they head to the alluded-to “off-site” location! What will they find when they get there?

Subscribe to get access

Read more of this content when you subscribe today.

NOT A Player’s Perspective

Dear Readers, unfortunately we don’t have an issue of A Player’s Perspective tonight, as Brandon, our weekly contributor for that article, was gone that evening. He’ll be back next week with a great update for you.

In the mean time, I have finished the planetar!

Here he is:

As you can see, I put a lot of heart and effort into this miniature. The addition of the cotton for cloud mist as if he is rising from a cloud was a last-minute idea on my part. I’m really hoping that the guy for whom I am doing this particular commission for enjoys his miniature!

Additionally, I really hope you have enjoyed coming along this journey with me on the painting of this particular miniature. I really enjoyed painting it and almost wish I could keep it! It would look pretty grand on my shelf.

Oh well. The trade I’m getting for him is worth more to me than the mini.

Mordenkainen Magic the Gathering card, here I come!

Until next time, Dear Readers…

P. S. – it is come to my attention that at least a few of my readers are a little miffed about my review of Kraken Dice. I have been told that I was unnecessarily critical of their product.

Maybe I just had a bad experience, but first impressions are important. Depending on whether or not they come back with a run of a particular set that I would love to buy for my oldest son, I may or may not decide to buy another set for them. Who knows. We’ll see. If I have a better experience, I will definitely write it up. As it is, I will be writing up my experience as it continues with my dice Envy box!

VERY Brief Painting Update: Goliath Barbarian

Hello, Dear Readers!

It’s been one heck of a week, and it’s looking at being busier as my birthday is coming up this Friday (yay me!). Unfortunately, that means I didn’t get a lot of painting done this week (although I plan on having it for next Tuesday!).

Here is the update on the Barbarian:

As you may be able to tell, I adjusted his skin tone to better match that of an actual goliath.

Sorry I don’t have more, as, while I “type” this via voice-to-text, I am packing to get ready to run our beloved Inglorious Ingrates game.

It’s going to be a doozy, especially with the events that ended the last session!

Speaking of my birthday…

I have our wonderful new guest contributor posting this coming Friday, but due to my birthday vacation, there will be no post on Sunday.

Until next time, Dear Readers…

Another Session I Get to Play!

We begun our journey after a long rest, heading into the forest with the centaur.

It wasn’t long before we came across a large open Glade, which looked ominous and foreboding with how dead all of the vegetation was. Thinking better of it, we attempted to discard it when our rogue thief notified us that we were being trailed by a number of orcs!

Combat ensued, and although hard fought, our group of intrepid adventurers came out on top. Of note on the bodies we found a singular greater potion of healing.

We looked onward towards the mountain and the Gathering storm above. After discussing these orcs with the centaur I realize that these orcs were followers of Talos, the storm god.

We soon came to the mountain which had several entrances in the sides. We decided to ignore them for the moment and see what sort of literal storm was brewing above.

Getting to the top, we found a henge of standing stones arrayed in a circle, within which were a large number of orcs. We determined that they were trying to summon something, although we had no idea what.

Deciding to get the drop on them, I tore a bead from the necklace of fireballs and threw it directly into the center of the ritual! Knowing that there were only four of us present (we had a small showing of players due to Labor Day!), I decided that we needed every advantage we could get.

When the dust settled after that explosion, there was but one orc remaining, a truly and terrifyingly tough and brutish creature as ever there had been seen to survive such an onslaught!

Our barbarians slew him but in his place appeared Gorthok the Thunder Boar, the creature they were summoning! By slaying that work, we provided, unwittingly, the sacrifice necessary to bring this beast into the Prime Material Plane!

With minimal health remaining, I decided that discretion was the better part of valor and cast haste upon my barbarian friend while running for cover.

The barbarian delivered blow after blow until finally landing the death blow upon it with his dragon slaying sword! We stood victorious.

We looted the bodies, but to no avail with nothing to be found. We went into the caves we found earlier only to find that they had made these caves their home. We found several items of note, namely a +1 shield and a potion of invincibility.

We were told that nearby was another or encampment, but we decided that we needed to rest and recuperate. We took a long rest away from the orc mound with the centaur watching over us and headed back to Phandalin.

Arriving back in town, The innkeeper was glad to hold our rooms for us though we were gone for several days! In the tap room, we found the man known as Falcon, who had the job posted to get rid of the orcs at his hunting lodge. We told him of the orcs that we slew at the henge, twitch his reply was that his hunting lodge was not far from that location. We decided to take a rest for the evening and told him we would head out first light to deal with the orcs.

We also found out an interesting fact: the dragon that we were looking for was not a green dragon, as that was the dragon that had been slain and lay underneath the Dragon Barrow! Apparently, the dragon which we were being tasked to slay was the white dragon that we had seen take the deer!

Deciding that we were going to deal with the dragon after helping Falcon and ensuring that the town had a safe place to stay, we readied ourselves for what may lie ahead!

What lay in store for us next week? Only time in the fates may tell.

Until next time, Dear Readers…

The Dice Review (Final)

Dear Readers, I am so excited to bring you this final product review, you cannot possibly imagine.

Dice Envy

First off, the Dice Envy set:

Aren’t they gorgeous?!

They are a metal set (keep in mind, this is the first set they sent me for my dice box subscription!), called the Ancient Relic set.

As you can see, it is a 9-piece set, that comes with an extra d20 that is silver, as well as an extra d6.

The set is lighter for a metal set, although still a bit more hefty than, say, an acrylic or a resin set.

The included insert was very a nice touch and really appealed to my inner dice goblin/gamer.

Here is the best part, though: the return policy:

Did you catch that, Dear Readers? If I hated the dice I got for some reason, I could get a hold of them and exchange them. I mean, what isn’t to love?!

Also? They roll like a champ. Very nice.

Kraken Dice

Now, I would like to revisit Kraken Dice…

I couldn’t seem to get the pictures to come out more clearly, but several of the numbers on the oversized d20 have a poor number paint job, or numbers that haven’t been drilled well enough.

So I sent a message through the customer service contact form.

This was their reply, verbatim (although I am taking out the salutation and the customer service person’s name, this is the body of the email):

Thank you for contacting us. I am sorry, but our replacement policy does not cover dice that have small amounts of excess paint, as it does not affect product functionality.

What?

Bro… I didn’t buy these necessarily for their “functionality,” I bought them because they are pretty. And this die has several distinctly un-pretty spots!

I mean, am I being unreasonable? I’m not saying that I want to exchange the set! I don’t want a full refund! I just want a quality product! Is that too much to understand?

Now, that said, yes the rest of the set is beautiful. But they roll like garbage.

I tried them this last Tuesday for the Ingrates game, and whenever I rolled them, they rolled like garbage.

Now, I’m not a DM that railroads, and nor am I a DM that believes in a “DM vs Player” sort of mindset, but I’d like the bad guys to put up at least some sort of some kind of token resistance! And when I rolled my Kraken set… there was none. I couldn’t roll double digits if it would save my life.

Call me paranoid, but I am afraid of keeping them in my dice box for fear of cursing my other dice…

Final Conclusion

In the end, after everything is said and done, I have to go with Dice Envy.

Their customer service policy, their subscription boxes, and the final quality of their product won.

Oh, and because one of my dice-goblin players who loves Kraken Dice will say something;

As I said with the Kraken Dice, I don’t buy dice necessarily because they roll well, I buy them because they are pretty, so I did not include that part in my evaluation (you know who you are…).

Maybe I will give Kraken Dice another chance in the future if I find a set that I think I’ll love, but I’m not sure.

Maybe.

Until next time, Dear Readers…

How- DM: Better Shared Storytelling And 5 Tips Letting Dungeons and Dragons Players Lead

“Everything the Dungeon Master needs to weave legendary stories…”

That’s the subtitle for the DMG. It clarifies that the pillars of role playing, exploration, and combat are all tools to tell a story. Shared storytelling is the very essence of Dungeons and Dragons, keeping players and DM’s alike interested, invested, and engaged. 

But built into the idea of “shared storytelling” is a tension between two competing forces… a tension that all DM’s struggle with… a tension that can tempt a DM’s to commit the  “mortal sin” of DMing: taking away player agency. Such actions violate the sacred rule of D&D: “Let the players lead

And this tension, found in the phrase itself, is the tension between the game being random (“shared”) or meaningful (“storytelling”). Chaos exerting against order…allow me to briefly explain.

The Dilemma

Good stories aren’t a random collection of events; they require structure. It’s the DM’s job to provide that structure with rules, a setting, NPC’s, a goal, etc. With this structure in place, the events have the potential to become what humans love: meaningful stories. There is a reason people don’t just stare in the mirror and role play, or sit around a table rolling dice… outside of a story those actions are meaningless! 

In D&D, the table tells the story together: role-playing shared scenarios resulting in a shared experience through shared imagination. For it to be shared, players need freedom to make choices all throughout their adventure (ie. player agency) that DM’s honor with fair consequences. Players and DM’s corporate to tell the story.

But here is the kicker: unless the players are a collective hive mind (highly unlikely) randomness has the edge over structure. Beyond dice rolls, the average table has 3-6 “authors” with diverse motivations pushing and pulling the story in different directions. Very quickly a cohesive story can break down as the plot is filled with scattered decisions and disconnected events. The whole adventure begins to feel random and aimless. And when everything feels random, the story becomes less meaningful, with players greeting each new encounter with an apathetic “what’s the point?”

So to summarize, here is the heart of the tension inherent to  “shared storytelling”: 

  1. Stories need structure to be meaningful
  2. In shared storytelling, players have freedom to lead
  3. That freedom often results in structure-breaking randomness
  4. With no structure, the game begins to feel meaningless
  5. As it feels meaningless, the GM steps in to restore order
  6. To restore order, the GM takes away choices and limits player freedom
  7. By taking away agency, “shared storytelling” is diminished

Excessive randomness breaks down a story, people inevitably start checking out, GM’s start getting nervous, and agency starts to be taken away from the players to establish structure. Order reasserts itself over the chaos.

Solution: Make The PC’s the Epicenter of the Adventure

Here is my proposed solution: 

Build the adventure around the PLAYER CHARACTERS

Make the characters the north star that guides all your planning, which effectively lets the players lead the story. Make the player characters FIRST and then build everything else around them. Conceive every theme and crucial moment of the story AFTER your players create their characters. Drawn from them as inspiration. 

DISCLAIMER:  I do not assume that this is a universal solution. I am sure there are many people out there with many bright ideas in alleviating this problem. You can play D&D however you or your table want, and that is fine by me!  

But the power of stories is both to entertain and to transform. And when shared storytelling works, you get the wonder of a shared memory that will stick with you forever. 

Easier said than done, right? Here are 5 practical tips to help you center the campaign more in the player characters: 

  1. Pitch in a Long Session Zero

First of all, and I cannot stress this enough, you should have a session zero if you are running a long term campaign. You need a space to align expectations, discuss disagreements, and receive ownership from each player for participating in shared storytelling. Additionally, you use session zero to pitch a more character centered campaign and how that might require more from them than they are used to. Not every player wants to lead, so if they aren’t into it, that’s fine! But if the idea excites them, session zero clarifies and creates a shared responsibility for letting players lead.

  1. Create Fleshed Out characters

If you are going to center a long adventure around PC’s, you need a wealth of information to mine. After session zero, players should understand that this is not the campaign for a one-off goof character. The “background” from PHB is a good place to start, but you’ll need more. They need to organize clearly who their character is and how their character needs to change. They must have real needs: hopes, desires, relationships, wounds, and, most importantly, flaws. The PC’s need specific problems the players want resolved as they change through the course of the campaign. They don’t need to know exactly how they will grow or where they will end up, but you need a general trajectory for you to plan around.

  1. Independent, but thematic, BBEG

Imagine your BBEG AFTER you have learned about their characters. Granted, the BBEG should be unconcerned and unaware the heroes even exist, going about his evil plan until the heroes come to foil it.  But no matter who they are, the BBEG should be specifically relevant to each individual PC’s. Therefore, have the personality, actions, appearance, lair, something about the BBEG share the desired growth of your PC’s. When they inevitably defeat the BBEG, something in them should be fulfilled as well. That way they aren’t just saving the world… they are completing a character arc. 

  1. Character Centered Random Encounter Tables

I suggest sharing the plot by crafting random tables based off of your player characters. No one wants to fight random goblins you rolled off some chart that pose no real threat and have nothing to do with the story. If you are a master at improv maybe you could twist this into something meaningful, but it’s more likely you are just wasting everyone’s time. 

Craft character centered tables by asking yourself (and your players!) questions: What world building lore is relevant to the PC’s? What would a PC see that would evoke an emotional reaction and opportunity for role play? What key elements to their backstory can resurface? Once you have a big list, divide them into tables that you can roll during the campaign. All your random encounter tables don’t have to be this way, but the majority should.

  1. Pace well 

If you followed the above steps diligently, you should have spent 1-2 months creating the PC’s and building the world around them. And with this shared structure in place, NOW you can finally adventure, hooray!

My final disclaimer… PACE YOURSELF. This is for both players and GM’s:  

  • Pace Your Plot: Once you reveal a major plot point, it needs to be felt in the story itself. Use the world’s reactions to develop the impact, and give the players time to observe and wrestle with its impact. 
  • Pace PC Self Awareness: People tend to understand themselves and their motivations more as they get older and experience more things. Your PC’s are no different. Players know what motivates their characters, but make sure their growth include becoming self aware as to WHY they are motivated.
  • Pace Character Growth: Have them grow bit by bit. If the player, session one, avenges their murdered family and feels at peace, there isn’t anywhere to go.  

If you are looking for help on how to pace, I suggest turning to common character arc structures, like Dan Harmon’s 8 part story structure and Joseph Campbell’s “The Hero with a Thousand Faces”. 

Conclusion: What Does it Look Like?

My suggestions are intended to create a more shared storytelling experience. I believe that by centering the campaign around the players, the players essentially lead even as the DM provides the necessary structure to keep it meaningful. By centering the campaign on the players: 

… The dichotomy between the players and the DM actions is removed… 

… The story structure is maintained, promoting a meaningful experience…

…The randomness is woven in as a strength, rather than threat, to the story…

But I’m only one person, and 5 isn’t a very big number. Do you have any suggestions to structure a campaign that encourages more cooperative storytelling? Or any reservations with all that pre-campaign planning? Let us know in the comments section… I mean, why not make this blog post a little more shared too?

Cuique Sum…

Premium Content: Inglorious Ingrates – Episode 12

The Ingrates take the invitation to the Baron’s estate! What will they learn about the Baron’s shady dealings?

Subscribe to get access

Read more of this content when you subscribe today.

Still Waiting…

Dear Readers,

As I write this, I am still waiting on both my Dice Envy box, as well as my Clan Invasion Kickstarter boxes.

And the wait is killing me.

I have delivery confirmation for this Saturday for my Dice Envy and I am excited. That Monday is the day I will be posting my final review comparison between both Kraken Dice and Dice Envy. I don’t want to give anything away, but I am pretty set on my review of Kraken Dice. Why wait until Monday? I want to use them Sunday and see how they roll, plain and simple.

I have absolutely zero idea when my Kickstarter is coming in. People have been getting confirmation and delivery notification emails. I see people posting their awesome stuff on r/battletech. The posts look amazing and I really cannot wait until my stuff comes in, and the retail stores can finally get stuff in stock.

In other news, I found some exciting STL files for Battletech! No, I am not planning on printing Mechs, as I know some do/have. I believe in supporting the companies that make the product and will buy minis from them. What I can’t get from them, at least at the moment, are mech-scale models of dropships. What I found was awesome.

I found a mech-scale Union-class Dropship, Broadsword-class Dropship, and two different Leopard-class Dropship STLs.

Here are some pics of some finished products:

As you can see, it is MASSIVE. And I am so ridiculously excited about it.

Now, I just have to get a 3D Printer. I’m looking at one that is large enough to print the pieces.

And yet, the weight goes on.

So, to satiate your Battletech wants, here is a link to a remastered version of the original Battletech animated series Episode 1. I think there is a total of 13-15 of them, and I’ll post 1 a week here. The guy who owns the channel is Renegade HPG, and he has some good stuff, so check out his channel and consider donating to his Patreon if you like his content.

Until next time, Dear Readers…

TGAPP: Summary of Events

Hello All! I have had a hard time keeping the posts up-to-date, so I have decided to provide plot development highlights from the past few sessions. I will miss a few details that can be found in the podcast episodes, but this will convey the overall story elements that play a part in the large story. Thank you all for your patience, and I hope you continue to enjoy this!

Following the assassination attempt on the Baron, the group returned to the farm to devise a plan to go into the Baron’s estate, but their meeting was cut short by another staggering goliath barbarian named Nordin. Nordin sought out Arkon so that he could return to his tribe because Arkon’s Arch-Priestess, who Arkon saw die, had returned. The party set out to the mountains north, and are given safe passage to the common meeting grounds for the goliath tribes. At the meeting grounds, the Arch-Priestess swayed the other tribal leaders to let Arkon return to the tribe, and soon after this meeting, the Arch-Priestess told Arkon he was no longer her mate nor protector. Before the group left, they were able to convince a hobgoblin diplomatic delegation to allow them to enter their lands and hunt a treasured wyvern in order to determine the origin of the poison weapon that had nearly killed Idris.

The group was hurried away from the goliath tribal lands as unidentified hostile groups threatened their safety, so the group proceeded to the edge of the hobgoblin territory to meet with a guide that would lead them to wyverns. The hobgoblin guide led them to a wyvern nesting area, where the group was successful in felling a wyvern and extracting poison from its tail, but they were forced to escape as another wyvern quickly sought to make a meal of them. With poison acquired, the party returned to Redfurn where they were met by a blind dragonborn paladin named Diedrich who was mandated by Falinora to protect Avery. Feeling emboldened by the additional strength, Winter infiltrated and Identified the magical properties of the jewel in the Baron’s estate. The group also made contact with the mysterious figure known as the Priest, and the Priest, with his connection with Falinora, was able to use powerful divine magic to heal Idris’s sister from her madness. The sister soon revealed that the Baron and Nah-Baron were torturing those unfortunate souls influenced by the red gem at their estate.

Better equipped with information for negotiations, the party set out to their second meeting with the Baron at his estate. Several parties members came under disguise or another assumed persona, but the Baron welcomed them all in and got straight to business. The Baron proposed that Idris and company would deliver slaves to a location near Statin, a town east of the port of Mopyl, by the end of the ten-day, and upon delivery of the slaves, the Baron would pay Idris handsomely in exchange. Once their business was complete, the Baron invited the whole group to come back to his estate later tonight for a gladiatorial show involving slaves, but as this discussion took place, Sakura used invisibility to enter the Baron’s office and retrieve documents and map related to the hideout near Statin. The group returned later to the estate to uncomfortably witness the Nah-baron decimate other poor slaves in the gladiatorial arena, but Dacyria suffered the most as she witnessed several people who had worked for her die in the showing. At the conclusion of the terrible slaughter, Idris was able to get the Baron to reveal he used a teleportation circle to get the slaves from Statin and into Red Fern.

While valuable information was obtained and the next course of action seemed clear, Dacyria was pushed too far by the bloody display, so she sent a letter of warning to the Targana Estate in the hopes of convincing someone that she was indeed alive. Little did Dacyria know, she was tailed, knocked out, and taken to another location, and the party was able to follow a trail that led them to the Targana Estate. Meanwhile, Dacyria awoke to the hooded figure of the Targana Spymaster question who she really was, and she soon discovered through conversation that the spymaster was not affected by the memory wipe of the blue gem. The spymaster had also worked hard to in the shadows to find Dacyria and any information related to the gems given by House Mogamir. Upon the discovery of their mutual goals, Dacyria was released, and she immediately headed to the blue gemstone. Dacyria proceeded to shatter the gemstone with the assistance of the Ingrates who were able to enter the Targana Estate, and the destruction of the nefarious crystal brought back all the memories of Dacyria to the estate’s residents including Dacyria’s parents.

The sudden flood of memories lost and the actions taken under the gem’s influence threw Duke Targana into a rage for Mogamir blood. This rage formulated itself in a plan for the Ingrates to go to Statine, raid the slave holding facility, and recover evidence that would implicate the Baron was trading slaves. The party was equipped from the family’s armory and given the fastest steeds from the stables, so they immediately made their way to Statine. After a couple days of riding southeast of Redfurn, the companions discovered the hidden facility outside Statine, and they proceeded to stake out the location to learn the guard rotation. However, the Ingrates did not realize they were being watched already, and they were ambushed by Mogamir guards led by a fiendish Cambian. The group triumphed over the ambushers, and prepared to venture further into the facility with no idea at what they would find….

Find out what happens in the slave facility and more in our next regularly scheduled post about the Inglorious Ingrates!

Painting Update: Planetar and Goliath Barbarian

As tonight is my Tuesday game, the Inglorious Ingrates, I am looking at some time constraints. My painting update today will be a story post.

I'll commentary a little as able.

Finally!

Dear Readers, you wouldn’t believe what happened yesterday. I finally got to play!

As we were taking our characters from Waterdeep: Dragon Heist, I was permitted to build a fifth level character, which ended up being a lovely female high elf bladesinger.

I love her so much.

It was loads of fun. We started off arriving in Phandalin, where we were tasked by the Blackstaff to help them deal with their dragon problem. Apparently, there was a green dragon that had been terrorizing the town.

We got into town and settled in at the inn and tavern, called the Stone Hill Inn. After prepaying a couple of days, we headed off to the job board to find out what work there was to be had in town. We found three jobs:

1) Clear out a safe haven for the town for the dragon attack – an old dwarven ruin called Axeholm

2) Go to the Dragon Barrow and retrieve a dragon slaying sword to help us defeat the Dragon

3) Deal with a bunch of orc wizards out in the forest at some sort of stone circle

The DM, having obviously prepared Axholm (in hindsight, we found out), we headed to the Dragon Barrow to retrieve the sword in helping us defeat the Dragon.

Before confronting the barrow, the party met a centaur who was warning us of the dangers of the barrow. Explaining that we still needed the sword within, the centaur gave us warning as to what we would be facing and ask our help dealing with an orc menace within the woods. We agreed to help the centaur after completing our quest.

After setting off a few traps and avoiding others, the party found several things of note: a horse skeleton that served a member of the party, a necklace of fireballs, and a lute of illusions.

We did find the dragon slaying sword, but the moment we touched it, we were attacked by an invisible stalker as well as to willow-the-wisps.

The battle was hard fought but the party prevailed.

After leaving the Barrow, we found it was night and saw that the woods were lit up like fireflies with more willow-the-wisps. Avoiding them, the party went to the other side of the road and camp for the night.

The next morning, during breakfast, the party heard a roar in the distance and I spied a white dragon streaking its way in our direction.

The party scrambled towards the woods and hid, preparing for the possibility of battle while the dragon approached.

The dragon simply caught and carried off a deer and left having not spotted us.

After talking, once again, with the centaur the party left their horses with the centaur and continued on foot towards the orc menace.

Where will we end up next week? Hopefully, kicking the tail of these orcs that are terrorizing the woods.

Until next time, Dear Readers…

P.S. – Don’t forget to consider subscribing to our Premium Subscribers Content for just $5 per month! We have a giveaway coming and I won’t want you to miss it! It’s a full set of gaming dice (it will be a 7-set).

Product Review: Kraken Dice vs. Dice Envy Subscription Crate

Dear Readers, the “dice goblin” inside of me couldn’t help but to check out the two most popular of the online dice companies: Dice Envy and Kraken Dice.

Kraken Dicehttps://www.krakendice.com

First off, can I just say “Wow!”? Kraken Dice are absolutely gorgeous.

After taking a look at their dice and at my budget, I settled on the Infinite dice.

As you can see, they are gorgeous dice and I look forward to rolling them. They come with a full set of dice, including the extra d6’s, an extra d20, and an extra oversized d20. Overall, that’s not a bad deal for about $25.

Kraken Dice also offers a variety of gem, glass, stone, metal, and wooden dice. They even offer giant, also called goliath, d20s. Depending on the materials and set size (7-piece, 14-piece, or single d20, etc…) is the price range (upwards of over $80+ for glass/stone sets, and $500 for a giant metal d20).

They also offer several other products,. To include dice boxes, play mats, and dice bags, to name a few.

Lastly, they offer something I’ve never considered, when it comes to dice: “raw” dice.

These are dice still on the “tree” straight out of the mold, and with the letters unpainted. This leaves you to clip, sand, polish, and paint your own dice.

Frankly, I’m not sure why anyone would order dice like this, but, you know, to each their own…

Dice Envyhttps://diceenvy.com

Dice Envy is its own brand of awesome. Yes, you can buy dice in a variety of styles, colors, and materials.

In fact, of the specialty materials, their bifrost (crystal) and their turquoise sets seemed to be amazing.

The turquoise set
The crystal set

Of course, the downside of these sets are that they are extremely fragile, particularly the d4s, due to their pyramid shapes. Their website recommends extreme cautioned and extremely soft rolling surfaces for these dice.

For me, I would likely just keep them in their box for display.

They are also pretty affordable as well, the average set I found was only about $20.

Even the stone and wood sets are, on average, $10 cheaper than Kraken Dice.

But you see, that’s not the best part…

For the rest of you dice goblins out there, they offer a dice subscription set!

They range in price from $15 per month up to over $100 per month, and everything in between. They have differing tears depending on what types of dice you are going to get and how frequently. Additionally, you get a discount for paying for your subscription on a yearly basis or quarterly basis, saving on shipping as well.

Follow the link HERE to get a discount off of your own dice subscription!!

The Verdict

I know that this is usually the time when the reviewer goes about telling you which product you should purchase, but I’m not a normal reviewer, am I?

No. No, I am not.

Why not? Because, like any gamer, it depends on how the dice roll for me. I purchased a set of Kraken Dice last week, and I should receive them this week, and my Dice Envy box should arrive around the 1st of the month. After I get each one, I will do an unboxing (which I will showcase here on The Blog, of course) and give a review on how they performed.

What I will say is that, from an economic stand point, Dice Envy is the most logical choice. If you are willing to spend the extra coin, however, you do get a really nice variety going with Kraken Dice, with some very limited edition sets that may never again be sold.

Until next time, Dear Readers…

P.S. – as next month is my birthday, I am giving away a special gift in October for my Premium Subscribers – a full set of D&D dice! It’s only $5 a month to subscribe. Our Premium Subscribers get access to quarterly premium giveaways, advance looks at our upcoming YouTube channel episodes and podcasts, and much more!

P.P.S – I had almost forgotten about our sticker giveaways! I’ve selected a random Dear Reader to receive one of our awesome Daily DM Blog stickers. Hit that subscribe button to get updates on all of our great content, and to be entered into our quarterly giveaways.

P.P.P.S. – again, once we hit 100 subscribers, I’ll be selecting a random subscriber to receive a Daily DM Blog t-shirt from our store! I got one of the Inglorious Ingrates t-shirts (a combo shirt with the Ingrates logo on the breast pocket and the Daily DM blog logo on the back) and it turned out amazingly well. A big shout-out to Teespring for their amazing work. If you don’t want to wait, support us by going over HERE to get your Daily DM Blog merch!

Staff Update: New Contributor!

Hello again, Dear Readers! I have awesome and wonderful news.

As of this week, we have yet another contributor joining our staff, Riley!

They have several articles out on the horizon and we are looking forward to see their content. Please welcome Riley to our awesome writing team.

Additionally, as it [my Clan Invasion Kickstarter!] is coming any day now (trust me, I can’t be more excited!), look forward to seeing more Battletech articles, both on lore, tactics, and highlights on our favorite Inner Sphere and Clan mechs.

As it stands, Anonymous Bosch and I (along with the occasional others) are working on making videos for our “How-To Play Battletech” series, which will be joining the Inglorious Ingrates on our upcoming YouTube channel, Your Dork Materials.

I am thoroughly excited, and I hope you all are as well.

Until next time, Dear Readers…

Happy Anniversary, Dear Readers!

I recently got the notification that, this week, we hit our 1-year Anniversary!

all are absolutely amazing, and I appreciate your readership and support.

Here are some highlight photos from the last year!

So much has happened over the last year that going over these pictures, just to find ones to select to hightlight all of our projects, was just filled with a large amount of nostalgia. I can hardly believe that it’s been a whole year!

In any case, I hope you stick with us here, because the best is yet to come!

Until next time, Dear Readers…

Premium Content: The Inglorious Ingrates Episode 11 – Questions, Questions, and More Questions

Welcome back, Dear Subscribers!

This week, the Igrates investigate the Mogumir estate!

Enjoy!

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Painting Update: Short One, Because It’s Humid!

As many of you know, when you paint miniatures, it is necessary to have a nice try environment so that the miniatures will dry out and you can move on to the next layer.

The problem here is that it is so hot and humid outside that the AC can’t keep up with my sunroom where my painting desk is.

Sorry to say it, nothing is drying quickly.

That said, I was able to get a few new layers on things and finish painting other things.

Let’s start with the planetar.

As you can see, I got the inside of the wings done. It still needs a little edging around the sides and underneath, but it is coming along. I also put another coat on the planetar itself.

Next, let’s check back in with our goliath barbarian.

Today I put a secondary coat on all of his leather bits and filled in some other spots that needed it. I didn’t play much with the ax handle as I got some paint on it while trying to paint the leather bits. I also painted his underneath so that it’s all consistent.

I do also have a game plan now for his skin tone. I recently got a tan color, if you check out my last unboxing post, that I think will work great on him.

Lastly, since I had all my paints out anyways, I went and reached for an old project that I had prime but hadn’t done much painting on.

He is a tiefling paladin. I’m extremely excited to paint him and see how he turns out. He was based on a character for my oldest son that had been a part of one of our campaigns.

In a close-up pictures, you can see that I am a pet lover as well, as some of my cat’s hair somehow managed to migrate on to the miniature.

Well, that’s all I have for today so stay tuned for next time’s painting update!

Until next time, Dear Readers…

P.S. – the daily DM blog recently picked up a new guest contributor! Look forward to seeing their posts in the near future!

Eric and the Dread Gazebo

Recently, Dear Readers, it has come to my attention that some of you may not know this classic story. I will now recount it here, it having been retold countless times across the interwebs. This version comes from: http://www.experience-point.com/dnd-blog/2017/2/25/eric-and-the-dread-gazebo

The Story

In the early seventies, Ed Whitchurch ran “his game”, and one of the participants was Eric Sorenson. Eric plays something like a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimal solution. It has been known to take weeks. He is otherwise, in all respects, a superior gamer. Eric was playing a Neutral Paladin in Ed’s game. He was on some lord’s lands when the following exchange occurred:

ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo. 
ERIC: A gazebo? What color is it? 
ED: [pause] It’s white, Eric. 
ERIC: How far away is it? 
ED: About 50 yards. 
ERIC: How big is it? 
ED: [pause] It’s about 30 ft across, 15 ft high, with a pointed top. 
ERIC: I use my sword to detect good on it. 
ED: It’s not good, Eric. It’s a gazebo. 
ERIC: [pause] I call out to it. 
ED: It won’t answer. It’s a gazebo. 
ERIC: [pause] I sheathe my sword and draw my bow and arrows. Does it respond in any way? 
ED: No, Eric, it’s a gazebo! 
ERIC: I shoot it with my bow. [roll to hit] What happened? 
ED: There is now a gazebo with an arrow sticking out of it. 
ERIC: [pause] Wasn’t it wounded? 
ED: OF COURSE NOT, ERIC! IT’S A GAZEBO! 
ERIC: [whimper] But that was a +3 arrow! 
ED: It’s a gazebo, Eric, a GAZEBO! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don’t know why anybody would even try. It’s a @#$%!! gazebo! 
ERIC: [long pause. He has no axe or fire spells.] I run away. 
ED: [thoroughly frustrated] It’s too late. You’ve awakened the gazebo. It catches you and eats you. 
ERIC: [reaching for his dice] Maybe I’ll roll up a fire-using mage so I can avenge my Paladin.

At this point, the increasingly amused fellow party members restored a modicum of order by explaining to Eric what a gazebo is. Thus ends the tale of Eric and the Dread Gazebo. It could have been worse; at least the gazebo wasn’t on a grassy gnoll. Thus ends the tale of Eric and the Dread Gazebo. A little vocabulary is a dangerous thing.


The above is Copyright © 1989 by Richard Aronson. Reprinted with permission. The author grants permission to reprint as long as all copyright notices remain with the text.

“Eric and the Gazebo” was written and copyrighted by me in 1986. It was based on an event at a role-playing game, but the addition of several jokes moves it out of journalism, or at least into Docuhumor. Some of the people at the game retold the event, each with their own spin, but I was the one who told it to Lee Gold, editor of the fanzine “Alarums and Excursions,” who insisted I print it up for her. After reprinting in several amateur publications, it leapt to “The Mensa Bulletin.” I then foolishly allowed a reader to reprint it on the internet (who knew from internet in 1989). For many years his was the only interent reprint which even mentioned that there was a copyright on it (thanks, James Chu). Eventually I became a professional game designer for Sierra On-Line and the late lamented “ImagiNation Network” and after having been accused of stealing my own story at a gaming convention I have spend several hours every year protecting my copyright, especially since I incorporated E&tG into a chapter of my as yet unpublished novel. ” – Richard Aronson, Feb 15, 2000

TGAPP: Red Fern Game of Shadows

When last we left our Inglorious Ingrates, the party had dispersed individually from the Targana estate after their poor planning ended up shutting down the union between the Targanas and Mogumirs, but there was no contingency to meet up back at the Avery farm. Idris went home with Felicity and her mother, Avery and Aramil went back to Aramel’s estate, and Dacyria and Arkon went back to her old mentor’s manor. Dacyria and Arkon entered the manor expecting no one there, but further investigation revealed the manor was unceremoniously inhabited by its previous tenant, Tarlin. The pair of companions determined the mentor was not under the influence of the memory alteration spell, so they invited him to come back to the farm to help them understand what happened in the months since they had been gone.

The next morning all members of the Ingrates returned to the farm, and before a everyone could plan their next move, Tarlin pointed out that Avery’s father was a doppleganger. This revelation shocked the father who used every roguish skill to escape before anyone had time to react, and the party was left dumbstruck by the revelation and expediency, especially Avery. As if their issues couldn’t get any larger, Avery’s mom revealed that their farm crops were not growing, and Tarlin expressed this was felt throughout the lands around Redfurn. Tarlin further explained he had some spiritual contact with Falinora who continued to pop-up everywhere the party went.

Noting this development for later, the party’s discussions were again interrupted by a knock from a visitor who was unfamiliar yet not at the same time. The visitor revealed herself to be a lady’s maid of Lord Mansarda de Corb Duke of the Grand Duchy of Zatyia, and she further explained that she was here to fetch Sakura as she was the heir apparent to the Lord who wanted her close to him after Sakura’s mother was killed several months ago. To say Sakura was shocked would be an understatement, and to say the firehouse of information put a lot on the Inglorious Ingrates’ minds before they decided on their next move.

Fortunately, the next move for the Ingrates was already decided for them, for Idris had received a response from the Baron of Mogumir that he would like to discuss a business proposition over lunch in the city the next day. Idris and the group discerned this would be the next best chance of meeting the Baron outside of his estate in the hopes of possibly gathering information on the origins of the gemstone. With the hopes of learning something but little idea of what they specifically wanted to talk about, the party set out to the lunch location in the upper nobility district of Red Fern, and Idris took point under the guise as a maritime merchant name Count Monte de Cristo looking to open up business in Red Fern. The luncheon went relatively smoothly as Idris and the others were able to learn through subtle hints that the Baron was in the market for slave trading, and Idris volunteered that he could help with this matter for the Baron.

Suddenly in the blink of eye, Idris noticed a hooded figure came into the restaurant and point something in the direction of Idris and the Baron. Thinking quickly, Idris jumped in front of the Baron, as a piercing arrow struck and knocked Idris out cold. The figure loudly exclaimed, “Lord Targana sends his regards” as he then proceeded to sprint out the restaurant, but Arkon and company gave a short lived chase that ended unfruitely as they had lost the assailant down an alleyway. Meanwhile, all of the Baron’s guards swarmed the luncheon location and escorted their master back to his estate, and the Ingrates resuscitated Idris who turned out to be the victim of a poisoned crossbow bolt. The group left the site of the attack, but Idris was able to arrange another private meeting with the Baron to further discuss their earlier business proposition. Thus, the Ingrates returned to Avery’s farm to lick their wounds and figure out what they would do next…

adventure D&D d&d stories d and d Dear Readers DM dm story dnd d n d dragons duneon master stories Dungeon Master dungeon master story dungeons dungeons & dragons Dungeons and Dragons dungeons and dragons story game game session game story game summary gaming how-to Inglorious Ingrates Ingrates miniature miniature painting mini painting minis painting painting minis podcast role playing role playing game RP rpg story tabletop game table top role playing game table top rpg tabletop rpg thank you ttrpg Tuesday Group you all are amazing

Product Unboxing: Nolzur’s Marvelous Pigments – Underdark Paint Set

Here we are, Dear Readers, with another product unboxing!

For those that remember, the Undead paint set was the last product unboxing that I did. The underdark paint set is of a similar vein. 10 paints, one being a metallic, and a miniature.

As we saw last time, it’s a pretty standard box of paints.

An outstanding miniature of Drizz’t Do Urden. I look forward to painting him some day.

As you can see, there’s a good assortment of paints in the set. Of note, I’m really looking forward to the purple that came with it, as well as the tan. I have a feeling that the tan will end up being a really nice flesh tone.

This metallic color kind of bothered me. Why? Because I already own another metallic that seems very close in color to this. And I hate it when I buy multiples of the same paint, thereby ending up with colors I don’t need.

See what I mean? The Rough Iron and Duergar Metal are very close in color. Frankly, I wouldn’t be surprised if they did end up being identical. But that’s the problem, as you will see in the next picture.

Unique, huh? Yeah… I’m beginning to doubt that.

In any case, the paint set ended up being pretty good, all in all. The biggest question, though, was it worth the money to buy it? For me, yes. There are a number of colors that will definitely add to my paint palette, particularly the brown Rigid Leather, and the aforementioned purple and tan.

What do you think, Dear Readers? Let me know in the comment section below!

Until next time, Dear Readers…

Well, It Finally Happened…

Dear Readers, I am so irritated right now.

Throughout this whole pandemic, I had successfully avoided any and all contact with Covid and possible exposure.

Until now.

And although I am vaccinated, and although I am asymptomatic, I am choosing to quarantine for the next 10 days.

What this means for me and y’all is that you guys will be getting more painting updates than DM stories. Thankfully, we are a couple of weeks in the rear for the Ingrates (the Tuesday campaign), so we have podcasts to catch up on!

Speaking of which, Episode 11 is on its way. We are up to Episode 13, recording-wise, so we should be good. I think we’ll only miss the one week.

I will also look at doing some more world building, looking at building a villain. And no, it will not be someone any of my groups will run into.

I am also looking at starting tutorials on writing an outline for a campaign, and then for an adventure.

Thanks again for being so awesome, Dear Readers!

Until next time…

P.S. – if I suddenly go dark, please don’t panic. If I have to get hospitalized with Covid, I want to let you all know that I fully intend on taking my phone and laptop with me to continue as I am able. If I can’t, I’ll try to let you know.

Painting Update: Goliath Barbarian and Planetar

First off, I’m really excited about these two projects. In particular, I’m really excited about the planetar. I think he, in particular, is going to turn out particularly well. Not to say I’m not going to put forth my best effort on the goliath, but the planetar is looking good to me.

First off, the goliath barbarian.

I decided to go with, go figure, Leather Brown for the leather bits. As you can see, I have the pauldrons, the kilt, and the bracers started.

I decided to go with oak Brown for the handle of the greataxe.

I’m going to let that guy dry for a little while and come back to him later. The weather has been particularly humid, and the paint is going to stay tacky until it gets a chance to air dry.

Now on to the planetar.

This guy was a little bit trickier. As you can tell from the picture on the back of the box, his skin is blue with a hint of green. In order to get that perfect coloring, I went ahead and combined Ice Storm with Snake Scales at a rate of 4:1 (Ice Storm being heavier). I think I found a nice balance, for me at least, that gets me what I want. Taking a look in the Dungeon Master’s Guide, the planetar has a slightly more greenish hue. I decided to go that route.

Again, the humidity is killing me, so I can only paint one side of the wings. I was actually pretty grateful that the wings do not come pre-attached to the miniature, allowing me to paint them separately and without problem. Of course, they will be attached upon completion of painting of the miniature.

What do you think, Dear Readers? Are you excited about these projects as much as I am? Let me know in the comment section below.

Until next time, Dear Readers…

Upcoming Projects

So I have a number of projects coming down the pipeline that I am excited to share with you all!

Battletech: Clan Invasion Unboxing

I’ve said a number of times that, while D&D is most definitely my jam, I have a love of all things tabletop gaming.

My other tabletop love is Battletech.

Catalyst Games, over a year ago now, launched a WILDLY successful Kickstarter to reboot the Battletech brand. Coming out with the Starter Set and Battletech: Game of Armored Combat already, they launched the Kickstarter for Clan Invasion. Without going into the lore, most fans of Battletech were super excited when it released.

Here’s where things get a little weird. The retail stores got their supplies to release the Battletech: Clan Invasion box sets and miniature packs before the Kickstarter Wave 2 was released.

Take a wild guess which wave my things are in…

The good news is, that the Wave 2 products should be coming out within the next two weeks or so. I haven’t seen any updates since july, but the last update said things should be getting shipped out in the US this month. I’m looking forward to that unboxing. I’m going to do the unboxing via still pictures here, as well as for Your Dork Materials in the form of a video.

I will also likely be doing a blog post on the lore of Battletech so you folks can see why I’m so excited about this universe.

Miniature Painting

I have a couple of commissions that I have to work on.

The first one is a paid commission by a friend of mine that sits at one of my tables.

Although the campaign is over, I still like the idea of painting it for him.

It’s a goliath barbarian and I’m thinking he’s going to turn out great.

The next one is a sort of trade. Another friend of mine has one of the new Magic the Gathering D&D cards that I want. Particularly Mordenkainen.

As a trade, he wanted one of my commissions. I am doing a planetar for him.

I’m excited about both of them and can’t wait to share pictures.

What does this mean for Acererak? Yeah, I remember him. And I know that I haven’t worked on him much, if at all. In fact, I realized, too late that I actually broke part of his crown. I’m considering writing the manufacturer and seeing if I can get a new mini and try again. He’s actually turned out to be much more difficult than I had anticipated. That doesn’t mean I’m giving up on him, it’s just that he’s being kind of difficult right now.

Here’s where he is as of now:

Well, Dear Readers, that’s where I am at the moment. These are my upcoming projects that I am working on. You can look forward to seeing them in the near future.

Additionally, our author of A Player’s Perspective is a little behind due to work obligations, and is in the process of getting his posts up.

What do you think, dear readers? Are there any other projects you would like to see me tackle? Let me know in the comments section below!

Until next time…

Premium Content: Inglorious Ingrates Episode 10 – The Hunt

Dear Subscribers,

Sorry for the tardy post! I am told that this episode was being difficult with rendering. Episode 11, right around the corner, should be done on-time.

That said, thanks so much for your patience!

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Depression and MS

Dear Readers,

I am so sorry that I haven’t been as active as I try to hold myself towards.

My depression and my MS are at it again, and energy and motivation are very very difficult for me.

It’s hard to come up with new materials when you are feeling…well, more than a bit down, and part of your body and your brain isn’t cooperating.

Don’t worry, I’m not going anywhere, though. You all are and continue to be a huge source of support and encouragement for me. Several of you, Dear Readers, have written to me personally and helped me through the worst of my MS related episodes, and you cannot imagine the amount of gratitude I have for that.

But, Dear Readers, it’s hitting me hard this time. Really hard.

And everything ends up suffering as a result.

I tell myself that “this, too, shall pass…” but in the moment, it feels like a lifetime.

I mean, look at this, my painting desk:

It is absolutely atrocious. And I stare at it almost everyday. I can’t seem to bring myself to clean it. I know it needs done. I know I would probably feel better once it was done. But the motivation just isn’t there.

And for those who may be concerned, yes I am getting help for this, but it seems like it’s going so very slowly. Yes, I know it’s a process, but it’s just really rough.

So, I’m sorry for the lack of content today. I’m sorry that my content has been lacking, as I feel like it has. And I’m sorry if I let anybody down.

But I’m going to keep going. I committed myself to doing this and sticking with it. No matter what.

Thank you to each of my subscribers, and thank you to all of my premium subscribers you guys make it worth it. Even if you’re one of my readers who doesn’t or hasn’t subscribed, I think you too.

Until next time, Dear Readers…

To My Premium Subscribers and Anyone Thinking About It

I have recently been advised of a problem with some of you premium subscribers having problems seeing the content, the site prompting you to subscribe again.

I have been working with WordPress to resolve the issue.

This is what they suggest:

Log out of WordPress. Clear your browser cache. Log back in.

I have been assured that this is usually the culprit and should fix the problem.

If you are still having issues, please contact me using the Contact Us link above and I’ll get it resolved.

Thanks so much for your patience!

Until next time, Dear Readers…

How-To Play: Player Responsibilities

I’ve done a lot of articles on DMing, of course, and as I know that I have a lot of players that are Readers as well. As such, I’ve thought about this post for some time, and wanted to right it to address some things that many DMs have said that they wish their players knew were actually the player’s jobs in playing tabletop games.

1) Take Notes

At any given time the dungeon master is keeping track of no less then 10 things. And that’s just for immediate things: plots, maps, monster stats, rules, status ailments and buffs, player attention, player engagement, monster and NPC motivations, are just a few.

On top of all of this, they are coming up with and writing down the names of any NPCs the players are likely to encounter, and adjusting encounters on the fly to fit the players’ actions. It’s a lot of work.

So, players, take notes. Good notes! What was that tavern you stayed at last week? Who was that NPC that talked to us about the Baron? What color was the glowing crystal in the Targana estate? What town did the “Witch” from Borest flee to? You should have anything important that your character would want to remember in your notes. This goes also for helping the DM to come up with the summary from the last game.

2) Be Prepared

Pay attention to what’s going on in the game. Yes the DM is keeping track of a lot, so when the DM calls out things like initiative, make sure you know your place and initiative and be prepared to know what your character is doing so that the game does not get bogged down with your looking up a spell or trying to read through what an action does. If you have questions about that, wait your turn and ask when your turn comes up.

Even better? Have pre-made cards for each of your spells or abilities for you to reference while in-game, so time isn’t spent slogging through rule books to look it up (and not to put too much a fine point on this, but dndbeyond.com is great for this as it does just that).

Speeding up combat, which is arguably one of the slowest parts of most tabletop games, here is a pro tip: roll your damage die with your attack roll. That way you can ignore the damage dye if you don’t need it and you have it already when you do.

3) Pay Attention

This goes along with number two, but it is really important that you pay attention. It is very easy to miss crucial details as to what’s going on if you are having side conversations.

It’s one thing if you’re looking up or reading through an ability that you’re planning on using while waiting on your turn, but when you are in the middle of a role-play encounter or some other action is going on or conversation with an NPC, you don’t want to miss out on what’s happening. If your character isn’t there, be respectful and wait until that action is done, so your DM can discuss with you what you are doing during that particular action.

4) Be Respectful of Other Players and Your DM

In general, I can honestly say I never had too many problems with this in my life. That said, I know a lot of people who do. People that walk all over their DM and walk all over the other players.

Each of the players and the DM come to play a game. It’s supposed to be a collaborative storytelling game. Tensions sometimes run high and emotions do, too. Just remember that everyone there is there to play a game and that everyone is trying to have fun.

As such, make sure everybody is given the dignity and respect due to being fellow players and human beings.

Conclusion

What do you think? Have I missed out on anything? Do you think that there are any other player responsibilities that I haven’t touched on? Leave them in the comment section below.

Until next time, Dear Readers…